Material Previewer | UE4
The material previewer was a personal project/challenge to learn the basics of UMG. My goal for this side project was to gain a deeper understanding of the user interface system (UMG) within UE4, and to create a dynamic scene to allow for runtime modification of shader attributes through an easily digestible interface.
Valley Stream Environment | UE4








Overgrown Home Environment | UE4
Project Overview
Two-Sided Foliage with Subsurface scattering
Distance Field Ambient Occlusion & Ray Traced Distance Field Shadowing
Landscape Grass Tool with procedural foliage elements
Procedural Spline Blueprints
Content: Ultra Dynamic Sky, Realistic Trees & Grass 1, Grass Pack, Country Side, and Smart Spline Generator
Practice
Establishing interesting camera shots and experimenting with Field of View.
Using the Merge tool to optimize performance when using heavy amounts of spline meshes.
Balancing tone mapper effects to enhance contrast and modify highlights and shadows
Managing the landscape grass tool to mask areas with specific foliage instances.


